次の項目は別ページに分割しました。
マテリアル
公式サイト:
Materials | Blender Manual [Official]
使い方
参考:
マテリアルとは?基本的な事と色 (マテリアル) の設定方法 | Blender の易しい使い方
Blender 2.8 でマテリアルを設定 | Pentacreation BLOG
Eevee
ドキュメント:
Eevee – Materials | Blender Manual [Official]
割り当て (Assignment)
ドキュメント:
Assignment | Blender Manual [Official]
参考:
簡単に複数のマテリアルの割り当て方法 | TomoG のごちゃまぜ倉庫
マテリアルのメッシュへの割り当て | Blender入門 (blender3d.biz)
Multiple Materials | wiki.blender.jp
Assign material to vertex group – Blender Stack Exchange
Verts/Edges can only have one material – Blender Stack Exchange
他のオブジェクトにコピーする
手順
コピー先のオブジェクトを選択し、最後にコピー元のオブジェクトを選択して、マテリアルスロットリスト右の V 字アイコンをクリックして、「マテリアルを選択物にコピー」 (Copy Material to Selected) を実行する。
一つのオブジェクトにマテリアルを設定し、そのマテリアルを他のオブジェクトにコピーすることで、複数のオブジェクトにまとめてマテリアルを設定することができる。
参考:
Copy material to another object? – Blender Stack Exchange
削除 (Unlink / Purge)
参考:
How can I remove all unused materials from a .blend file? – Blender Stack Exchange
Principled BSDF
ドキュメント:
Principled BSDF | Blender Manual [Official]
参考:
Blender の Principled BSDF 機能 | トマシープが学ぶ
What do the settings in the new Principled Shader actually do? – Blender Stack Exchange
Distribution
- Sharp
- GGX
- Multiple-scattering GGX (Cycles 専用)
- Beckmann (Cycles 専用)
- Ashikhmin-Shirley (Cycles 専用)
ドキュメント:
Properties – Glossy BSDF | Blender Manual [Official]
参考:
What do glossy distribution models do? – Blender Stack Exchange
When should I use multiscatter GGX? – Blender Stack Exchange
Bump / Normal
参考:
5 Must Know Tips With Bump/Normal Maps | Creative Shrimp
Subsurface Scattering
ドキュメント:
Subsurface Scattering | Blender Manual [Official]
参考:
Subsurface Scattering | Blender Cycles memo
What does the radius vector do on an SSS shader? – Blender Stack Exchange
Displacement
ドキュメント:
Displacement | Blender Manual [Official]
参考:
Displacement Map の使い方!テクスチャ模様をメッシュに適用する | TomoG のごちゃまぜ倉庫
Cycles で Displacement マッピングを適用するには? | xzrBlender
Baking displace map from procedural texture | Interplanety
bump map strength control – Blender Artists Community
Normal mapping and displacement in material nodes… how they differ ? – Blender Artists Community
Shadows on textures with bumps/displacement – Blender Artists Community
Bump mapping vs Displacement (plus displacement nodes in Cycles)? – Blender Stack Exchange
Shadows not influenced by normal map in BI – Blender Stack Exchange
How can I add displacement to part of a material in Cycles? – Blender Stack Exchange
透過/透明 (Transparent)
参考:
長年のあの疑問を一気に解決する日が来ましたよ! | 淡波ログ
ガラスと背面オブジェクトが近いと背面オブジェクトが黒くなる問題 | noralog
Cycles で Volume や透過 PNG が黒くなるときの対処法 | ぬの部屋 (仮)
Cycles で透過テクスチャを使用する場合のノードの組み方 | ReflectOrange
How to use alpha transparent textures in Blender | Artisticrender.com
Transparent Materials in Cycles | Blender Knowledgebase
different alpha map for shadows? – Blender Artists Community
Weird lighting artifact in render – Blender Stack Exchange
Transparent depth issue – Blender Stack Exchange
Principled BSDF Glass Issue – Blender Stack Exchange
クリアコート (Clearcoat)
参考:
How to add a thick resin “clear coat” over a material? – Blender Stack Exchange
Why is Clearcoat added instead of mixed in? – Blender Developer Talk
発光/グロー (Glow Effect)
- 放射 (Emission )
- ブルーム (Bloom /※ Eevee 専用)
- グレアノード (Glare Node )
参考:
Cycles で放射を使用する方法 #1 | reflectorange.net
Cycles で放射を使用する方法 #2 | reflectorange.net
グローを表現する方法 | Blender Cycles memo
Spherical emitter does not illuminate very well? – Blender Stack Exchange
Emission based on volume – Blender Stack Exchange
粒状ノイズ (Grain Noise)
参考:
Grainy Plastic Material – Blender Artists Community
How to make a grainy material in Blender Cycles? – Blender Stack Exchange
ガラス/集光表現/分光 (Glass / Caustics / Dispersion)
- Cycles Dispersion Glass Shader
Better Glass V4- Better Glass + PBR v5
- Glass Caustics and Dispersion v2.0
- Glass with Diffraction (J4RV)
- Realistic Glass Shader
- EEVEE ekGlass Shader
- Water Caustics Material Eevee
参考:
How to create a good glass reflection with Principled BSDF – Blender Stack Exchange
How to create and animate the water reflection (Caustics) on an object? – Blender Stack Exchange
How to illuminate the darkness inside glass objects in Cycles? – Blender Stack Exchange
Light spectrum dispersion effect in Blender? – Blender Stack Exchange
How can I add more reflections to my glass material? – Blender Stack Exchange
反射 (Reflection)
参考:
reflecting direct light on glossy surface in Cycles – Blender Stack Exchange
Finally a way to remove unwanted reflections – Blender Artists Community
Transparent Reflection Support in Cycles — a Reflection Catcher of sorts – Right-Click Select
旧 スペキュラーシェーダー (Specular Shaders)
**OBSOLATE**
参考:
Specular Shaders | wiki.blender.jp
極座標
参考:
How to create a procedural chevron like texture/material? – Blender Stack Exchange
マテリアル用オブジェクト
公式サイト:
Blender 2.61 Demo Files | Blender [Official]
リポジトリ:
Korchy/blender_material_preview_scene: BMPS – Blender Material Preview Scene – GitHub
参考:
マテリアルライブラリ用オブジェクト | CGrad Project
Material Preview Scene | Interplanety
Cycles advanced shader ball? – Blender Stack Exchange
プレビュー (Preview)
参考:
T57683 New Material Preview | Blender Developer [Official]
Changing/adding new material preview render type – Blender Artists Community
Is there a way to save a material’s preview? – Blender Stack Exchange
New material preview scene – Right-Click Select
オーバーライド (Override)
ドキュメント:
Override | Blender Manual [Official]
参考:
Material override Blender 2.8? – Blender Artists Community
Changing Material of a linked Collection Instance – Blender Artists Community
Is it possible to assign (override) a material to a whole collection? – Blender Stack Exchange
Material Override – Right-Click Select
Material Override by Collection / Material – Right-Click Select
More overrides for single objects and collections for the rendering engines – Blender Developer Talk
透過光 (Transmission)
参考:
Color Transmission – Right-Click Select
ドキュメント
Materials | Blender Manual [Official]