マテリアル (Materials)

参考:

Materials | Blender Manual [Official]

Introduction – Materials | Blender Manual [Official]

Eevee – Materials | Blender Manual [Official]

使い方

参考:

マテリアルとは?基本的な事と色 (マテリアル) の設定方法 | Blender の易しい使い方 (blender-cg.net)

オブジェクトに色を付ける | CGrad Project

割り当て (Assignment)

参考:

簡単に複数のマテリアルの割り当て方法 | TomoG のごちゃまぜ倉庫

マテリアルのメッシュへの割り当て | Blender入門 (blender3d.biz)

個別にマテリアルを割り当てる – Qiita

Multiple Materials | wiki.blender.jp

Assignment | Blender Manual [Official]

Assign material to vertex group – Blender Stack Exchange

Verts/Edges can only have one material – Blender Stack Exchange

他のオブジェクトにコピーする

コピー先のオブジェクトを選択し、最後にコピー元のオブジェクトを選択して、マテリアルスロットリスト右の V 字アイコンをクリックして、「マテリアルを選択物にコピー」(Copy Material to Selected) を実行する。

一つのオブジェクトにマテリアルを設定し、そのマテリアルを他のオブジェクトにコピーすることで、複数のオブジェクトにまとめてマテリアルを設定することができる。

参考:

Copy material to another object? – Blender Stack Exchange

削除 (Unlink / Purge)

参考:

How can I remove all unused materials from a .blend file? – Blender Stack Exchange

Principled BSDF

参考:

Blender の Principled BSDF 機能 | トマシープが学ぶ

Principled BSDF | Blender Manual [Official]

What do the settings in the new Principled Shader actually do? – Blender Stack Exchange

Distribution

  • Sharp
  • GGX
  • Multiple-scattering GGX (Cycles 専用)
  • Beckmann (Cycles 専用)
  • Ashikhmin-Shirley (Cycles 専用)

参考:

Properties – Glossy BSDF | Blender Manual [Official]

What do glossy distribution models do? – Blender Stack Exchange

When should I use multiscatter GGX? – Blender Stack Exchange

Bump / Normal

参考:

5 Must Know Tips With Bump/Normal Maps | Creative Shrimp

Subsurface Scattering

参考:

Subsurface Scattering | Blender Cycles memo (cycles.wiki.fc2.com)

Subsurface Scattering | Blender Manual [Official]

What does the radius vector do on an SSS shader? – Blender Stack Exchange

Displacement

参考:

Displacement Map の使い方 (MicroDisplacements) | TomoG のごちゃまぜ倉庫

Cycles で Displacement マッピングを適用するには? | xzrBlender

Displacement | Blender Manual [Official]

Baking displace map from procedural texture | Interplanety

bump map strength control – Blender Artists Community

Normal mapping and displacement in material nodes… how they differ ? – Blender Artists Community

Shadows on textures with bumps/displacement – Blender Artists Community

Bump mapping vs Displacement (plus displacement nodes in Cycles)? – Blender Stack Exchange

Shadows not influenced by normal map in BI – Blender Stack Exchange

How can I add displacement to part of a material in Cycles? – Blender Stack Exchange

透過/透明 (Transparent)

参考:

Transparent Materials in Cycles | Blender 2.8+ Knowledgebase (katsbits.com)

Weird lighting artifact in render – Blender Stack Exchange

クリアコート (Clearcoat)

参考:

How to add a thick resin “clear coat” over a material? – Blender Stack Exchange

Why is Clearcoat added instead of mixed in? – Blender Developer Talk

放射 (Emission)

参考:

Emission | Blender Cycles memo (cycles.wiki.fc2.com)

Emission | Blender Manual [Official]

How do I set Maximum emission strength? – Blender Stack Exchange

発光

参考:

グローを表現する方法 | Blender Cycles memo (cycles.wiki.fc2.com)

Spherical emitter does not illuminate very well? – Blender Stack Exchange

Emission based on volume – Blender Stack Exchange

粒状ノイズ

参考:

Grainy Plastic Material – Blender Artists Community

How to make a grainy material in Blender Cycles? – Blender Stack Exchange

ガラス/集光表現/分光 (Glass / Caustics / Dispersion)

参考:

How to create and animate the water reflection (Caustics) on an object? – Blender Stack Exchange

How to illuminate the darkness inside glass objects in Cycles? – Blender Stack Exchange

Light spectrum dispersion effect in Blender? – Blender Stack Exchange

How can I add more reflections to my glass material? – Blender Stack Exchange

反射 (Reflection)

参考:

reflecting direct light on glossy surface in Cycles – Blender Stack Exchange

旧 スペキュラーシェーダー (Specular Shaders)

**OBSOLATE**

参考:

Specular Shaders | wiki.blender.jp

極座標

参考:

How to create a procedural chevron like texture/material? – Blender Stack Exchange

Matcap を使う

  1. Texture Coordinates の Normal 出力 → Vector Transform → Mapping → Image Texture の順に接続する。
  2. Vector Transform で Object 座標系を Camera 座標系に変化する。
  3. Mapping ノードで Location を 1.0, 1.0, 0.0、Scale を 2.0, 2.0, 1.0 の座標変換を行う。
  4. Image Texture に Matcap 画像を指定する。

Image Texture を Emission ノードに接続すればライティングの影響を受けない。

Matcap シェーダー

(出典:Road to 3DCG

参考:

Matcap 画像を Cycles レンダリングのマテリアルとして使う | Road to 3DCG (rt3dcg.blogspot.com)

カスタム Matcap を使う | MITSUDA Tetsuo

HDRI から MatCap を作る | Daichi.N

Call for Content: MatCaps | Blender Developer Talk [Official]

Matcap Collection for Blender | Gumroad

matcap in cycles with nodes – Blender Artists Community

Blender default Matcap in cycles material ? – Blender Artists Community

New Default Matcaps – Blender Artists Community

Matcap material in Cycles – Blender Stack Exchange

マテリアル用オブジェクト

参考:

マテリアル・ライブラリ用オブジェクト | CGrad Project

Blender 2.61 demo files | Blender.org [Official]

material preview scene | Interplanety

Korchy/blender_material_preview_scene: BMPS – Blender material preview scene – GitHub

Cycles advanced shader ball? – Blender Stack Exchange

プレビュー

参考:

T57683 New Material Preview | Blender Developer [Official]

Changing/adding new material preview render type – Blender Artists Community

Is there a way to save a material’s preview? – Blender Stack Exchange

New material preview scene – Right-Click Select (Blender.Community)

Override

参考:

Override | Blender Manual [Official]

Material override Blender 2.8? – Blender Artists Community

Material Override – RIght-Click Select (blender.community)

Is it possible to assign (override) a material to a whole collection? – Blender Stack Exchange

まとめ

参考:

The Cycles Input Encyclopedia | Blender Guru

ライブラリ

参考:

Material Library Cycles beta | Blend Swap

Metal Materials Pack for Cycles | Blend Swap

リポジトリ/データベース

参考:

Blender Open Material Repository (matrep.parastudios.de)

Blendermada

Any good free materials libraries online? – Blender Stack Exchange

Nikola3D

参考:

Carbon Fiber material for Blender (Nikola3D) | DeviantArt

Basic Rubber/Plastic material for Blender (Nikola3D) | DeviantArt

Metal material for Blender (Nikola3D) | DeviantArt

Old Copper material for Blender (Nikola3D) | DeviantArt

Metal base materials for Blender (Nikola3D) | DeviantArt

Fabric material for Blender (Nikola3D) | DeviantArt

Wood material for Blender (Nikola3D) | DeviantArt

Toffee/Gumball material for Blender (Nikola3D) | DeviantArt

Gold pile material for Blender (Nikola3D) | DeviantArt

Shader Bank (cgvirus)

参考:

cgvirus/Shader_bank_Blender_evee: Shader Development for Blender Eevee – GitHub

Material Utilities

参考:

ChrisHinde/MaterialUtilities: Porting (and expanding) of MaterialUtils AddOn from Blender 2.7 to Blender 2.8 – GitHub

Material Utilities for Blender 2.8 – Blender Artists Community

Material Utils | いろはメモ (3d-memo.blog.jp)

Extreme PBR Evo

参考:

Extreme PBR Evo With 1100+ Materials addon for Blender 2.79-2.81+ | Blender Market

Extreme PBR Addon for Blender 2.8x Part 1 – YouTube

How Displacement Work Addon for Blender 2.79 2.8 2.81 – YouTube

Animated Water in Extreme PBR Combo addon for Blender – YouTube

Fast application of pbr materials with Extreme PBR Combo – YouTube

HUGE Material Collection Addon for Blender 2.8! – YouTube

Extreme PBR 2.0 addon tutorial – YouTube

Extreme PBR Combo addon tutorial/review – YouTube

1100+ Amazing Textures with 1 Click, Extreme PBR Addon for Blender – YouTube

Cycles Material Vault

参考:

Cycles Material Vault – A Library of Blender Cycles Materials [Official]

The Cycles Material Vault (Volume 1) FULL | Gumroad

The Cycles Material Vault (Volume 1) LITE | Gumroad

Cycles Material Vault Cinematic Trailer – YouTube

Materialiq

参考:

materialiq | polygoniq

Material Library materialiq | Blender Market

materialiq intro – YouTube

Procedural Shader Bank

参考:

Procedural Shader Bank ( cycle & eevee ) | Blender Market

Procedural Shader Bank – YouTube

Meta’s Massivest Materials Library

参考:

Meta’s Massivest Materials Library Addon | Blend Swap

800 Free Blender Materials and Textures – YouTube

Blender Interplanety Storage (BIS)

参考:

BIS – online library of materials for the 3D graphics editor Blender

BIS (Blender Interplanety Storage) – Blender add-on | Gumroad

materials_library_vx

参考:

BlenderCN/materials_library_vx: materials_library_vx for blender 2.8 – GitHub

Material Library Addon Blender 2.8 – YouTube

Material Library Free addons – YouTube

EEVEE Materials Override

参考:

EEVEE Materials Override | Gumroad

EEVEE Materials Override – YouTube

M-Cleaner

参考:

M-Cleaner | Gumroad

M-Cleaner | Interplanety

M-Cleaner – YouTube

Gumroad

参考:

Julio Sillet | Gumroad

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