Quick Setup
初期設定
- Shortcuts:
Blender
- Select With:
Left
- Spacebar:
Tools
- Theme:
Blender Dark
ビルトイン
Window
Q
: Toolbar (wm.toolbar
)Shift
+Ctrl
+`
: Toggle System Console (wm.console_toggle
)
Screen (Global)
Shift
+T
: Redo Last (screen.redo_last
)Ctrl
+,
(Win) /Cmd
+,
(Mac): Show Preferences (screen.userpref_show
)F8
: Reload Scripts (script.reload
)
3D View > 3D View (Global)
B
: Set Tool By Name – Select Box (wm.tool_set_by_id
→builtin.select_box
)Alt
+M
: Set Tool By Name – Measure (wm.tool_set_by_id
→builtin.measure
)Ctrl
+W
: Context Toggle (wm.context_toggle
→object.show_wire
)/
: View Selected (view3d.view_selected
)Ctrl
+/
/Cmd
+/
: Local View (view3d.localview
)Shift
+,
: Create Orientation (transform.create_orientation
→ Use After Creation:True
, Overwrite Previous:True
)Ctrl
+Shift
+ 右ドラッグ: Lasso Select (view3d.select_lasso
→ Mode:Set
)Ctrl
+Shift
+Alt
+ 右ドラッグ: Lasso Select (view3d.select_lasso
→ Mode:Extend
)Ctrl
+Alt
+ ホイールボタンドラッグ: Dolly View (view3d.dolly
)Ctrl
+ ホイールアップ: Dolly View (view3d.dolly
→ Delta:1
)Ctrl
+ ホイールダウン: Dolly View (view3d.dolly
→ Delta:-1
)
3D View > 3D View Generic
Shift
+V
: Pie Views Menu (wm.call_menu_pie
→PIE_MT_viewnumpad
)Alt
+C
: Context Toggle (wm.context_toggle
→space_data.show_gizmo_object_translate
)
3D View > Mesh > Mesh (Global)
D
: Select Mode (mesh.select_mode
→ Type:Vertex
)Ctrl
+D
: Select Mode (mesh.select_mode
→ Type:Edge
, Expand:False
)F
: Select Mode (mesh.select_mode
→ Type:Face
)Shift
+F
(Win) /Ctrl
+F
(Mac): Make Edge / Face (mesh.edge_face_add
ormesh.f2
)M
: Merge (wm.call_menu
→VIEW3D_MT_edit_mesh_merge
)Alt
+P
: Poke Faces (mesh.poke
)R
: Relax (mesh.relax
)Shift
+Ctrl
+X
: Checker Deselect (mesh.select_nth
)Shift
+Y
: Subdivide (mesh.subdivide
)Alt
+.
: Context Toggle – Show Cursor (wm.context_toggle
→space_data.overlay.show_cursor
)Shift
+B
: Edge Bevel Weight (transform.edge_bevelweight
)U
:Mark Seam (mesh.mark_seam
)Alt
+U
: Clear Seam (mesh.mark_seam
→ Clear:True
)Ctrl
+U
: UV Mapping (wm.call_menu →VIEW3D_MT_uv_map
)
3D View > Curve > Curve (Global)
Shift
+Y
: Subdivide (curve.subdivide
)
3D View > Weight Paint > Weight Paint (Global)
D
: Set Tool By Name – Draw (wm.tool_set_by_id
→builtin_brush.Draw
)O
: Clean Vertex Group (object.vertex_group_clean
)
3D View > Armature > Armature (Global)
Shift
+Y
: Subdivide (armature.subdivide
)
Dopesheet > Dopesheet Generic
Space
: Play Animation (screen.animation_play
)
Image > Image (Global)
Home
: View All (image.view_all
→ Fit View:True
)
Image > UV Editor > UV Editor (Global)
D
: Context Set String (wm.context_set_string
→ Context:tool_settings.uv_select_mode
, Value:VERTEX
)Ctrl
+D
: Context Set String (wm.context_set_string
→ Context:tool_settings.uv_select_mode
, Value:EDGE
)F
: Context Set String (wm.context_set_string
→ Context:tool_settings.uv_select_mode
, Value:FACE
)Ctrl
+F
: Context Set String (wm.context_set_string
→ Context:tool_settings.uv_select_mode
, Value:ISLAND
)
Node Editor > Node Editor (Global)
Shift
+A
: Search and Add Node- ~ 3.6:
node.add_search
→ Use Tranform:True
- 4.0 ~:
wm.search_single_menu
→ Menu Name:NODE_MT_add
- ~ 3.6:
Frames
Ctrl
+→
: Jump to Marker – Next (screen.marker_jump
→ Next Marker:True
)Ctrl
+←
: Jump to Marker – Previous (screen.marker_jump
→ Next Marker:False
)
アドオン
Window
Ctrl
+End
: Toggle Translated UI (object.translatedui_toggle
)Ctrl
+Alt
+S
: MACHIN3Tools Save Pie (wm.call_menu_pie
→MACHIN3_MT_save_pie
)
3D View > 3D View (Global)
Ctrl
+ 右クリック (Win) /Cmd
+ 右クリック (Mac): Dynamic Context Menu (wm.call_menu
→VIEW3D_MT_Space_Dynamic_Menu
)Q
: HOps Menu (wm.call_menu
→HOPS_MT_MainMenu
)Shift
+W
: HOps Pie Menu (wm.call_menu_pie
→HOPS_MT_MainPie
)Ctrl
+`
: HOps Helper (hops.helper
)Shift
+Alt
+C
: Update Domain Cache (udc.update_domain_cache
)Alt
+Space
: Modifier Popup (view3d.modifier_popup
)Ctrl
+/
: Isolate Select (isolate_select.isolate_select
)Ctrl
+Shift
+/
: Isolate Level Down (isolate_select.move_up_down
→ Up:False
)Ctrl
+Shift
+Alt
+/
: Isolate Level Up (isolate_select.move_up_down
→ Up:True
3D View > Object Mode > Object Mode (Global)
Shift
+Ctrl
+A
: Pie Selections Mode (wm.call_menu_pie
→WAZOU_PIE_MENUS_MT_selection_object_mode
)Ctrl
+Alt
+D
: DECALmachine Pie (machin3.call_decal_pie
)
3D View > Mesh > Mesh (Global)
Ctrl
+A
: Pie Selections Mode (wm.call_menu_pie
→WAZOU_PIE_MENUS_MT_selection_edit_mode
)Ctrl
+Shift
+F
: VG Cleaner (fluent.vgcleaner
)U
: Zen UV Pie Menu (zenuv.call_pie
)Shift
+U
: Mark (uv.zenuv_mark_seams
)Alt
+U
: Unmark (uv.zenuv_unmark_seams
)Alt
+ ダブルクリック: MACHIN3 – Select (machin3.select
)Ctrl
+Alt
+D
: DECALmachine Pie (machin3.call_decal_pie
)
3D View > Curve > Curve (Global)
M
: Merge by Distance (curve.remove_double
)
3D View > Weight Paint > Weight Paint (Global)
U
: Adjust Vertex Weights (paint.adjust_vertex_weights
)Alt
+G
: Popup Vertex Group List (paint.popup_vertex_group_list
)
3D View > Sculpt > Sclupt (Global)
V
: Toggle Direction (wm.context_cycle_enum
→ Context:tool_settings.sculpt.brush.direction
, Wrap:True
)
3D View > Object Non-Modal
Shift
+Space
: Pie Animation (wm.call_menu_pie
→PIE_MT_animation
)
3D View > 3D View Generic
Space
: Speedflow (wm.call_menu_pie
→SPEEDFLOW_MT_pie_menu
)Shift
+Q
: Speedflow Companion (wm.call_menu_pie
→SFC_MT_pie_menu
)Alt
+Space
: Pie Manipulator (wm.call_menu_pie
→PIE_MT_manipulator
)Alt
+ 右クリック: Wazou RMB Pie Menu (wm.call_menu_pie
→WAZOU_RMB_PIE_MENUS_MT_menu
)
Image > UV Editor > UV Editor (Global)
Shift
+D
: Distribute (uv.toolkit_distribute
)Shift
+F
: Move Island (uv.toolkit_move_island
)Alt
+D
: Usmar Menu (wm.call_menu_pie
→UUV_MT_pie_usmar
)Ctrl
+Alt
+D
: DECALmachine Pie (machin3.call_decal_pie
)