理論/計算式

参考:

Thin Film Interference for Computer Graphics (Bacterius) | GameDev.net

資料

A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence (Laurent Belcour / PDF) | Open Archive HAL

Supplemental Material Optics Formula and Additional Results (Laurent Belcour / PDF) | Open Archive HAL

SirCode

動画:

Experimenting with Thin Film Interference (MisterSirCode)

デモ:

Thin Film Interference (MisterSirCode) | Shadertoy

Laurent Belcour

動画:

A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence (Laurent Belcour)

公式サイト:

A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence | Laurent Belcour

リンク:

A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence | Open Archive HAL

Hydrodynamics

動画:

A Moving Eulerian-Lagrangian Particle Method for Thin Film and Foam Simulation (CG Dartmouth)

リンク:

Thin-Film Smoothed Particle Hydrodynamics Fluid (Mengdi Wang) | ACM Digital Library

Thin-Film Smoothed Particle Hydrodynamics Fluid | arXiv

Thin-Film Smoothed Particle Hydrodynamics Fluid (Mengdi Wang / PDF) | Dartmouth College

チュートリアル

Physically Based Rendering Techniques to Visualize Thin Film Simulations (Media Projects at Dartmouth)

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