TerraWorld
入手:
TerraWorld – Automated Level Designer | Unity Asset Store [Official]
使い方
- How To Change Advanced Settings for Visual Effects
- How To Change Snow Height in Scene
- How To Change Time of Day in Scene
- How To Edit Post Processing Settings
- How To Change Clouds Height and Density
参考:
TerraWorld Tutorials | TerraUnity [Official]
チュートリアル
- How To Generate Your First World in Terraworld
- How To Generate Worlds from Custom Graph on TerraWorld
参考:
TerraWorld Tutorials | TerraUnity [Official]
#2 Tutorials (TerraUnity) – Unity Forum
TerraFormer
TerraFormer – TerraWorld’s Advanced Terrain Shader
参考:
parallax terrain shader problem – Unity Forum
TerraEnhancer
参考:
#427 TerraEnhancer will be one of the many components in TerraWorld (TerraUnity) – Unity Forum
FAQ
参考:
フォーラム
TerraWorld – Automatic Level Designer for Real-World Locations | Unity Forum
チュートリアル
TerraFormer – TerraWorld’s Advanced Terrain Shader
TerraWorld’s Dense Grass Rendering
Editing Lakes, Rivers & Oceans
Filter Placement Based on Terrain Textures
Quickly Create Beautiful Low-Poly Scenes
Create Detailed Environment for FPS Game Part 1
Create Detailed Environment for FPS Game Part 2
Create Detailed Environment for FPS Game Part 3
Use Any Art Assets to Create Detailed Worlds
ティザー/デモ
Dense Grass and Vegetation Scattering
Tree Scattering System for Massively Huge Environments
Forest & Desert Templates Comparison
Creating Realistic Open-World Games
Snow FX with Volumetric Lighting & Fog
Runtime FX (Particles) Spawner
GPU Terrain Shader & Tessellation
Triplanar Procedural Textured Tessellated Shader with Realtime Geom Blending on Terrain
Lighting System & Semi-Volumetric Clouds
Forest Template Scene Breakdown
Dynamic Colliders for GPU Instanced Models
GPGPU Physics on Tessellated Surface, Puddles & Dynamic Lighting
Dynamic GPU Colliders (Alpha) on Tessellated Rocks
Uncanny Valley’s Auto DOF Post Process