計算式
- Reinhard
- Uncharted 2: Filmic Tone Mapping with Piecewise Power Curves (John Hable)
- ACES
参考:
Filmic Tone Mapping Operators | Filmic Worlds
Tone mapping options/ correct? – GameDev.net
Piecewise Power Curves
参考:
Filmic Tonemapping with Piecewise Power Curves | Filmic Worlds
ACES
参考:
ACES Filmic Tone Mapping Curve | Krzysztof Narkowicz
Unity Post-Process Stack v2 (PPS2)
モード
- None
- Neutral
- ACES
- Custom
動画:
Deep Dive with Post Processing Color Grading (Unite Now 2020)
ドキュメント:
Color Grading | Unity 2017.4 マニュアル [公式]
Color Grading | Post Processing 3.3.0 Manual [Official]
学習:
Post Processing Effects: Tone Mapping | Unity Learn [Official]
参考:
Unreal Engine
動画:
Feature Highlight – Filmic Tone Mapper (Official)
ドキュメント:
Color Grading and the Filmic Tone Mapper | Unreal Engine 5.0 Documentation [Official]
ツール:
比較
参考:
Which Tone-Mapping Operator is the Best? A Comparative Study of Perceptual Quality | Optica
資料
中級グラフィックス入門 色彩工学編 Pocol | Speaker Deck
Filmic Tone Mapping for Real-time Rendering (Haarm-Pieter Duiker / Siggraph 2010) – SlideShare
Hable John Uncharted 2 HDR Lighting (ozlael) – SlideShare
Photographic Tone Reproduction for Digital Images (Erik Reinhard 2002 / PDF) | University of Utah