格子状に並べる (Grid)

  • 反転グリッド (Invert Grid)オブジェクトが存在しない箇所にパーティクルを配置する
  • 六角グリッド (Hexagonal)六方最密充填
  • 解像度 (Resolution)グリッドの分割数 (デフォルト10)
  • ランダム (Random)格子点をランダムに変化させる (デフォルト0.0)

参考:

Grid | Blender Manual [Official]

T52732 particle system volume grid particles out of volume | Blender Developer [Official]

オブジェクトをランダムに配置する

参考:

Duplicate object in different sizes – Blender Stack Exchange

カメラに向ける/ビルボード (Billboard)

参考:

Billboarding particle objects in 2.8 still not possible? | Blender Artists Community

control the rotation of the particle instance to face to camera – Blender Stack Exchange

Are billboard particles with animated textures possible? – Blender Stack Exchange

Camera/Screen Orientation for Particles – Right-Click Select

姿勢を進行方向に合わせる

参考:

How ought I lock particles’ rotation so that they always face their velocity vector? – Blender Stack Exchange

メッシュに変換する

参考:

How to convert particles to mesh – Blender Stack Exchange

発生数を変化させる

参考:

Is it possible to change the emission rate of particles over time? – Blender Stack Exchange

Particle speed and density – Blender Stack Exchange

サイズを変化させる

参考:

How to affect particle size over time? – Blender Stack Exchange

パーティクルを個別に変形させる

参考:

How to get unique displacement for each particle object? – Blender Stack Exchange

設定を複製する

参考:

Copying Particle System to another mesh? – Blender Artists Community

Copy a particle system – Blender Artists Community

Duplicate particle system (not linked) – Blender Stack Exchange

サブフレーム

参考:

Particles are clumping on each frame – Blender Stack Exchange

Time Remapping

参考:

Particles wrong with time remapping – Blender Artists Community

剛体シミュレーション

参考:

Is there a way to make particles behave like rigid body objects? – Blender Stack Exchange

Rigid body objects converted to mesh from a particle system don’t get simulated – Blender Stack Exchange

ドライバー (Driver)

参考:

Use particle location as driver variable – Blender Stack Exchange

T79771 Particle system and drivers | Blender Developer [Official]

Self Collision

パーティクル同士が衝突するシステムが必要な場合は、「Blender-Molecular-Script 」を使う。

参考:

hard self collision: make particles occupy space – Blender Stack Exchange

Particles Self-Collide? – Blender Artists Community

Particle Self Collision – Right-Click Select

Node Editor

参考:

Particle Nodes – Right-Click Select

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