導入
基本
										
														Collapsible Joint Topology (Blender HD)						
										
														Joint Deformations (Richard Blumenstein)						
ワークフロー
										
														Realistic Character Creation Overview						
素体 (Base Mesh)
										
														Modeling a Character Base Mesh (sociamix)						
スカルプティング (Sculpting)
										
														Sculpting the Human Anatomy #1						
										
														Sculpting the Human Anatomy #2						
肩/腕 (Shoulders / Arms)
										
														This Destroys 87% of Game Characters (Thomas Potter)						
手 (Hand)
										
														Easy Low Poly Hands (PIXXO 3D)						
										
														Hand Sculpting Retopology #3 Detail Sculpting, Rigging (Hoya Choe)						
瞼 (Eyelids)
										
														How to Close Eyelids (TG Productions)						
										
														Eyes Blinks (Faisal Photoworld)						
リギング (Rigging)
										
														Rigging Face Using Rigify Add-on