目次
地形/テレイン (Terrain)
How to Make Terrain! (Brackeys)
Gorgeous Terrain is Super Easy
How to Make Beautiful Terrain in Unity 2020
Crysis Scene Breakdown and HDRP Terrain
導入
Terrain Tools to Create 3D Landscapes
Speed Build: Terrain Level Design for Game Prototyping
テレインに穴を開ける
スプラットマップ (Splatmap)
レイヤー/テクスチャ (Layers / Textures)
ハイトマップ (Heightmap)
Create Terrain from a Heightmap
Adding Real World Height Maps to Your Game
Terrain & Heightmaps – Create / Import
Creating a Realistic Terrain Heightmap with Photoshop
How to Create a Height Map for Terrain
Creating Real World Terrain from Heightmaps!
シェーダー (Shader)
Building a Custom Terrain Shader
How to Use Shader Graph for Terrains! Holes and Texture Painting Handling
Making Sharply Blended Toon Terrain!
Creating a Terrain Shader – Procedural Terrain #4
スタイライズドシェーダー
How to Make Stylized Grass Using Blender and Unity
Recreate Game Scene in Genshin Impact with URP #1
URP
How to Use Terrain with URP in Unity 2020
現実の地形を再現する (Real World Terrain)
Editing Terrains, Created by Using Real World Terrain
読み込み (Loading)
Procedural Landmass Generation (Endless Terrain)
Simple Infinite Low Poly Terrain (Shader Graph + Chunk Loading)
Streaming Multi-Tiled Terrains
#2 Adding Trees and Foliage with Vegetation Studio
#4 Baking, PostFX and Final Build
パフォーマンス
New Features & Optimization (Unity 2019)
プレイリスト
Procedural Terrain Generation – YouTube
Procedural Terrain Tutorial Series – YouTube