モデリング

ステンレスフライパンの作り方 講座 #17

10分でできる!簡単サイコロモデリング

Intermediate Modelling Tutorial #1 (Blender Guru)

Intro to 3D Modeling (BornCG)

The Right Way to Model (Cédric Lepiller)

Modeling and Texturing a Building (Wayward Art Company)

Parametric Non-Destructive Modeling Practice #1

Parametric Non-Destructive Modeling Practice #2

Modeling a Technical Piece

Beginner Exercises Level 2

Drill Bit, Bolt, Screw

Twisting and Bending

Loop Cut and Bevel Tools

Bisect

Bisect: Creating Stone #1

Merge / Join

How to Join Objects

How to Fuse Meshes Together – Merge / Boolean Union

How to Merge Vertices

Quickly Merge Multiple Vertices

How to Easily Model a Cross Vault

グリッドフィル (Grid Fill)

Using The Grid Fill Modeling Tool

Filling Holes in Meshes with Grid Fill! (The CG Essentials)

Snapping / Aligning / Pivot Point

Snapping to Objects or Grid

Cursor and Snapping

How to Align the Vertices

Yet Another Way of Aligning Vertices

Snapping with Custom Transform Orientations

Editing the Pivot Point in an Object

3D Cursor Explained

Weighted Normal / Normal Editing / Custom Vertex Normals

Weighted Normal

What Are Normals? 3D Fundamentals

Normal Editing

Custom Vertex Normals

Smooth Shading

螺旋階段

How to Model Spiral Stairs

Procedural Scales #1

Procedural Scales #2

Scales Transform

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