次の項目は別ページに分割しました。
関連ページ:
基本
Beginners Guide to Baking (Grant Abbitt)
How to Bake Textures (Markom3D)
Texture Baking for Beginners (Ryan King Art)
Texture Baking in 3 Steps (Bracer Jack)
Introduction to Cycles Baking (Blender Guru)
PBR
How to Bake PBR Textures (Jayanam)
How to Texture Bake Procedural Materials (Ryan King Art)
Baking Roughness and Specular Map Less Than 3 Minutes (Digital Impostor)
金属 (Metallic)
How to Bake Metallic Maps (Ryan King Art)
How to Bake Metallic Maps (Ryan King Art)
ディテールベイク (High Poly to Low Poly)
How to Make Low Poly Characters and Normal Maps from Sculpts
How to Transfer High Poly Details to Low Poly Object
UV マップ/UV 展開
How to Unwrap and Bake Textures?
ケージ (Cage)
Baking Perfect Texture Maps Using a Cage (Grant Abbitt)
Using a Cage for Perfect Baking (Blender Secrets)
プロシージャルテクスチャ
Baking Procedural Materials to Image Textures (Creative Shrimp)
How to Texture Bake Procedural Materials (Ryan King Art)
ベベル (Bevel)
Perfectly Baked Bevels for Eevee
ハイトマップ (Height Maps)
リフレクション (Reflections)
シームレステクスチャ
Bake Procedural Materials to Tileable Texture Maps (Ryan King Art)
UDIM
テクスチャアトラス (Texture Atlas)
Baking Textures with Multiple UV Maps to a Single UV Map
Baking a Single Image from Multiple Textured Objects
別の UV マップにベイクする
How to Bake Textures from One UV Map to Another (Ryan King Art)
カメラ投影 (Camera Projection)
Bake Camera Mapped Projected Texture
ワークフロー (Workflow)
Texture Baking Workflow for Objects with Multiple Materials
アドオン (Add-ons)
Addons for Materials Baking (InspirationTuts)