ハードサーフェスモデリング (Hard Surface Modeling)
Hard Surface Modeling (Ponte Ryuurui)
Hard-Surface Modeling Tutorial! (Josh Gambrell)
Simple Vanilla Modeling Tutorial! (Josh Gambrell)
Simple & Easy Hard Surface Box Practice! (Josh Gambrell)
Hard Edge Modeling / Sharp Edge Modeling (Code Cookie)
Subdiv Modeling (Cédric Lepiller)
Modeling with Accuracy – Blender 2.67(TheBlenderFanatic)
金網/メッシュ
Created Caged Designs (Josh Gambrell)
側溝/排水溝 (Trench)
Designing a Trench (Artisans of Vaul)
ワークフロー
Modeling / Texturing – Complete Tutorial (Ponte Ryuurui)
切り欠き (Notch)
シャープ (Sharpness)
Difference between Sharps, Auto Smooth and Bevels
エンボス (Emboss)
パネル (Panels)
How to Create Complex Panel Lines (Artisans of Vaul)
How to Add Panel Line Details to an Object (Artisans of Vaul)
非破壊モデリング (Non-Destructive Modeling)
Parametric Non-Destructive Modeling Practice #1
Parametric Non-Destructive Modeling Practice #2
サポートループ (Support Loops)
Clever Way to Add Support Loops
フローター (Floaters)
Easy Hard Surface Details Using Floaters
ガンダム
ワークフロー
Modeling and Texturing (Ponte Ryuurui)
Tips
Learn to Model Like a Pro at Awkward Angles (CG Cookie)
Secret Way to Cut a Grid (CG Thoughts)