大気シミュレーション
参考:
Simulating the Colors of the Sky | Scratchapixel
Light Scattering due to Particles | Nishita Lab’s home
The Blacksmithの大気散乱表現 | Unity Technologies Blog
Accurate Atmospheric Scattering | NVIDIA Developer
フォグ
参考:
高さの影響を受けるフォグ 低い所にガスが溜まってる感を出す | KAYAC engineers’ blog
チャップマン関数
参考:
資料
A Practical Analytic Model for Daylight (A. J. Preetham / PDF) | Duke University
Display of The Earth Taking into account Atmospheric Scattering (PDF) | Nishita Lab’s home
Display Method of the Sky Color Taking into Account Multiple Scattering (PDF) | CiteSeerX
Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light | ResearchGate
まとめ
CG 向けの空の描画/大気散乱に関するリンク集 | はねっちブログ
Space Glider 2020 VR
動画:
Space Glider Shuttle Landing (Christian Schüler)
デモ:
Space Glider 2020 VR | ShaderToy
参考:
Follow Up to Atmospheric Scattering #1 Overview | The Tenth Planet
GLSL Atmosphere
リポジトリ:
wwwtyro/glsl-atmosphere: Renders Sky Colors with Rayleigh and Mie Scattering – GitHub
デモ: