グローバルイルミネーション

参考:

グローバルイルミネーション – Wikipedia

フォトンマッピング

こちらのページを参照

参考:

フォトンマッピング | POV-Ray (arch.oita-u.ac.jp/a-kse)

Photon Mapping の実装の記録 | yumcyawiz

Voxel Cone Tracing

動画:

Interactive Indirect Illumination Using Voxel Cone Tracing

参考:

Interactive Indirect Illumination Using Voxel Cone Tracing | NVIDIA

SDFGI

SDFGI in Godot Engine

(出典@reduzio

動画:

Godot 4.0 SDFGI + SSIL Real Time Global Illumination (Showcase 4K)

Testing Godot 4.0 SDFGI Real-Time Global Illumiation

参考:

Godot 4 に実装されるグローバルイルミネーションについて調べてみる | ZinBox

Godot 4.0 Gets SDF Based Real-Time Global Illumination | Godot Engine

Implementing positional lights (@reduzio) – Twitter

DDGI

動画:

An Engineer’s Guide to Integrating Ray Traced Irradiance Fields

参考:

DDGI Overview | Morgan McGuire

Dynamic Diffuse Global Illumination | Morgan McGuire

Integrating Dynamic Diffuse Global Illumination (DDGI) | NVIDIA Technical Blog

Dynamic Diffuse Global Illumination (PDF) | NVIDIA Developer

Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (PDF) | Derek Nowrouzezahrai

DDGI support (realtime global illumination without precompute) · Issue #31405 · godotengine/godot – GitHub

ReSTIR

ReSTIR × DDGI

(出典@harrynesbitt

参考:

ReSTIR GI: Path Resampling for Real-Time Path Tracing | NVIDIA Research

Dynamic Lighting Changes Set Up in Unity | 80 Level

Finally got my ReSTIR x DDGI implementation working in motion w/ temporal reprojection + sample validation for snappy lighting changes! (@harrynesbitt) – Twitter

RTXGI

参考:

RTX Global Illumination (RTXGI) | NVIDIA Developer

RTXGI SDK – Get Started | NVIDIA Developer

チュートリアル

Global Illumination – What It Is, How Does It Work and Why Do We Need It?

Godot 3 vs Unity – Real-Time Global Illumination featuring Blender

講演

参考:

Global Illumination in ‘Tom Clancy’s The Division’ | GDC Vault

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