グローバルイルミネーション
参考:
フォトンマッピング
参考:
フォトンマッピング | POV-Ray (arch.oita-u.ac.jp/a-kse)
Photon Mapping の実装の記録 | yumcyawiz
Voxel Cone Tracing
動画:
Interactive Indirect Illumination Using Voxel Cone Tracing
参考:
Interactive Indirect Illumination Using Voxel Cone Tracing | NVIDIA
SDFGI
(出典:@reduzio )
動画:
Godot 4.0 SDFGI + SSIL Real Time Global Illumination (Showcase 4K)
Testing Godot 4.0 SDFGI Real-Time Global Illumiation
参考:
Godot 4 に実装されるグローバルイルミネーションについて調べてみる | ZinBox
Godot 4.0 Gets SDF Based Real-Time Global Illumination | Godot Engine
Implementing positional lights (@reduzio) – Twitter
DDGI
動画:
An Engineer’s Guide to Integrating Ray Traced Irradiance Fields
参考:
DDGI Overview | Morgan McGuire
Dynamic Diffuse Global Illumination | Morgan McGuire
Integrating Dynamic Diffuse Global Illumination (DDGI) | NVIDIA Technical Blog
Dynamic Diffuse Global Illumination (PDF) | NVIDIA Developer
Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (PDF) | Derek Nowrouzezahrai
ReSTIR
(出典:@harrynesbitt )
参考:
ReSTIR GI: Path Resampling for Real-Time Path Tracing | NVIDIA Research
Dynamic Lighting Changes Set Up in Unity | 80 Level
RTXGI
参考:
RTX Global Illumination (RTXGI) | NVIDIA Developer
RTXGI SDK – Get Started | NVIDIA Developer
Baking Lab
動画:
L2 SH Progressive Baking (MJP)
リポジトリ:
参考:
Lightmap Baking and Spherical Gaussians | The Danger Zone
SG Series #6 Step Into The Baking Lab | The Danger Zone
チュートリアル
Global Illumination – What It Is, How Does It Work and Why Do We Need It?
Godot 3 vs Unity – Real-Time Global Illumination featuring Blender
講演
参考:
Global Illumination in ‘Tom Clancy’s The Division’ | GDC Vault