Bullet Physics

Physics Simulation for Games, Visual Effects, Robotics and Reinforcement Learning

公式サイト:

Bullet Real-Time Physics Simulation [Official]

パラメータ

参考:

What is the unit of Damping in Generic Spring Constraint? · Issue #345 · bulletphysics/bullet3 – GitHub

New 6DOF Spring2 constraint spring limiting issue. Bug? – Real-Time Physics Simulation Forum

What kind of damping Bullet uses? – Real-Time Physics Simulation Forum

damping, friction and restitution – Real-Time Physics Simulation Forum

How do I remove air resistance? – Stack Overflow

Iterations

参考:

Setting number of solver iterations · Issue #285 · bulletphysics/bullet3 – GitHub

Number of iterations – Real-Time Physics Simulation Forum

Accuracy of Bullet: number of iteration vs time step? – Real-Time Physics Simulation Forum

btContactSolverInfo

参考:

btContactSolverInfo | Bullet Physics [Official]

btContactSolverInfoData | Bullet Physics [Official]

ドキュメント

Bullet Documentation [Official]

リポジトリ

bulletphysics/bullet3: Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc – GitHub

記事をシェアする:

コメントを残す

メールアドレスが公開されることはありません。 が付いている欄は必須項目です

Protected by reCAPTCHA