目次
ベイク (Bake)
Baking High Poly To Low Poly (Zbrush / Substance Painter)
Bake Mesh Maps in 30 Seconds!!
How to Bake Textures (Arvid Schneider)
ノーマルマップ
Tangents & Shading for Normal Maps
Normal Map Baking (Blender / Substance Painter)
How to Bake Marvelous Designer Stitches
ID マップ
Baking ID Maps with Vertex Colors (3ds Max)