次の項目は別ページに分割しました。
関連ページ:
Substance Painter に関する一般的なチュートリアルは次のページにまとめています。
導入
ベイクの設定や仕組みを分かりやすく解説!! (HigaCG)
ベイク (Bake)
ベイクの設定や仕組みを分かりやすく解説!! (HigaCG)
Quick Guide to Texture Baking (FlippedNormals Marketplace)
How to Bake Texture Maps (Dale The Artist)
Bake Mesh Maps in 30 Seconds!! (Royal Skies)
How to Bake Textures (Arvid Schneider)
Baking Multiple Assets Using Naming (shafeq786786)
Matching By Name to Prevent Overlapping Projections (MEDICCI)
ノーマルマップ (Normal Maps)
How to Bake Normal Maps (Academic Phoenix Plus)
ID マップ
Baking ID Maps with Vertex Colors (3ds Max)
Color IDs and Bake Groups (Maya)
Vertex Color ID Playing with Tolerance
Color IDs and Bake Groups in Maya to Substance Painter
Transfer Texture IDs from Blender to Substance Painter in 3 Minutes!! (Royal Skies)
アンビエントオクルージョン (Ambient Occlusion / AO)
Painting Over Baked Normal Map and AO Map
Combine Base Color and Ambient Occlusion
Match by Mesh Name
Baking Multiple Assets Using Naming
キャラクター
How to Bake Maps for a Game Character and Get Great Results?
解説
Texture Maps Explained (FlippedNormals)
比較
Texture Baking – Blender vs Substance Painter vs Marmoset Toolbag
ZBrush
Bake High-Poly to Low-Poly Detail (Royal Skies)
Baking High Poly to Low Poly (Mad Pony Interactive)
ID Maps (Mad Pony Interactive)
Hi-Res Assets (Claudius Dsouza)
#4 Baking Using Substance Painter
#5 Baking using Substance Painter
#10 Optimizing UV’s while Baking
#11 Other Possibilities for Baking
視聴:
Introduction to Baking 3D Hi-Res Assets (Claudius Dsouza) – YouTube