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次の項目は別ページに分割しました。

関連ページ:

Substance Painter に関する一般的なチュートリアルは次のページにまとめています。

導入

ベイクの設定や仕組みを分かりやすく解説!! (HigaCG)

ベイク (Bake)

ベイクの設定や仕組みを分かりやすく解説!! (HigaCG)

#5 Baking Textures (Official)

Quick Guide to Texture Baking (FlippedNormals Marketplace)

How to Bake Texture Maps (Dale The Artist)

Bake Mesh Maps in 30 Seconds!! (Royal Skies)

Baking Mesh Maps

How to Bake Textures (Arvid Schneider)

Baking Mesh Maps

ノーマルマップ (Normal Maps)

こちらのページを参照

How to Bake Normal Maps (Academic Phoenix Plus)

ID マップ

ID Map でテクスチャ作成を楽にしよう!!

Baking ID Maps with Vertex Colors (3ds Max)

Using a Mask ID Map (Maya)

Color IDs and Bake Groups (Maya)

Vertex Color ID Playing with Tolerance

Color IDs and Bake Groups in Maya to Substance Painter

Transfer Texture IDs from Blender to Substance Painter in 3 Minutes!! (Royal Skies)

アンビエントオクルージョン (Ambient Occlusion / AO)

Painting Over Baked Normal Map and AO Map

Combine Base Color and Ambient Occlusion

Match by Mesh Name

Baking Multiple Assets Using Naming

キャラクター

How to Bake Maps for a Game Character and Get Great Results?

解説

Texture Maps Explained (FlippedNormals)

比較

Texture Baking – Blender vs Substance Painter vs Marmoset Toolbag

ZBrush

Bake High-Poly to Low-Poly Detail (Royal Skies)

Baking High Poly to Low Poly (Mad Pony Interactive)

ID Maps (Mad Pony Interactive)

Hi-Res Assets (Claudius Dsouza)

#4 Baking Using Substance Painter

#5 Baking using Substance Painter

#7 Mixing Normal Maps

#8 Baking Complex Objects

#9 Baking Complex Objects

#10 Optimizing UV’s while Baking

#11 Other Possibilities for Baking

視聴:

Introduction to Baking 3D Hi-Res Assets (Claudius Dsouza) – YouTube

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