歪み (Distortion)

Heat Distortion Effect Tutorial (Gabriel Aguiar)

ディゾルブ (Dissolve)

Disintegrate and Dissolve Effect (Gabriel Aguiar)

マズルフラッシュ (Muzzle Flash)

Muzzle Flash Effect (Gabriel Aguiar)

Muzzle Flash #1 (Triple Quotes)

Muzzle Flash #2 (Triple Quotes)

ヒットエフェクト (Hit Effect)

Hits and Impact Effects (Gabriel Aguiar)

斬撃エフェクト (Slash Effect)

Ground Slash (Gabriel Aguiar)

Kassadin Slash Effect (Gabriel Aguiar)

弾道 (Projectiles)

Arrow Projectile (Gabriel Aguiar)

雷/電撃 (Lightning)

Lightning Shader Effect (Gabriel Aguiar)

Electric Arc (Gabriel Aguiar)

Electricity (Gabriel Aguiar)

Electric Arc (Thomas Iché)

軌道 (Trail / Path)

Stylized Trails (Gabriel Aguiar)

How to Make Particles Follow a Path (Gabriel Aguiar)

障壁エフェクト (Shield Effect)

Shield Effect (Gabriel Aguiar)

オーラ (Aura)

Character Effects / Skinned Mesh (Gabriel Aguiar)

Level Up Effect (Gabriel Aguiar)

炎 (Fire / Flame)

Dragon Fire Breath (Gabriel Aguiar)

焚火

Bonfire (Thomas Iché)

Bonfire Improvements (Thomas Iché)

花火 (Fireworks)

Fireworks (Thomas Iché)

爆発 (Explosion)

Creating Remote Bomb – Zelda BotW (Daniel Ilett)

竜巻 (Tornado)

Fire Tornado Effect (Gabriel Aguiar)

地割れ (Ground Cracks)

Ground Cracks (Gabriel Aguiar)

サンプリング (Sampling)

Texture Sampling (Third Aurora)

グリッド (Grid)

Dots Grid (Thomas Iché)

プレイリスト

Thomas Iché – YouTube

Eric Wang – YouTube

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