流体シミュレーション
参考:
Fluid Simulation | Blender Manual [Official]
使い方
2.81 以前
- コントロール (Control)
- パーティクル (Particle)
- 流入口 (Inflow)
- 流出口 (Outflow)
- 障害物 (Obstacle)
- 液体 (Fluid)
- ドメイン (Domain)
2.82 以降
- ドメイン (Domain)
- 気体 (Gas)
- 液体 (Liquid)
- フロー (Flow)
- 煙 (Smoke)
- 火炎 + 煙 (Fire + Smoke)
- 火炎 (Fire)
- 液体 (Liquid)
- エフェクター (Effector)
- コリジョン (Collision)
- ガイド (Guide)
参考:
グラスに水を注いでみる | いろはメモ (3d-memo.blog.jp)
Fluid simulation in Blender 2.80 | Interplanety
Fluid | Blender Manual [Official]
導入
参考:
Blender 2.8 で水鉄砲遊びをしてみる | 室蘭在住 ganmin のブログ
Fluid (フルイド 流体) の簡単なメモ | Blender 操作忘備録 (hawamo21)
概要
参考:
Blender の流体シミュレーションを行う最低限の知識 | 初心者のプログラミング (書物の回想.コム)
入門
参考:
流体をシュミレーションする方法 | Blender の易しい使い方 (blender-cg.net)
MantaFlow
参考:
Blender 2.82 (MantaFlow) で湯けむり (Smoke) を作ってみる | とある紳士 MMDer の 3DCG 関係 wiki
ドメイン (Domain)
参考:
Domain | Blender Manual [Official]
フロー (Flow)
参考:
Flow | Blender Manual [Official]
Collision (旧 Obstacle)
Fluid の Type として Effector を選択し、Effector Type を Collision に設定する。
参考:
Effector | Blender Manual [Official]
設定
参考:
Smoothing
- Resolution を適度に大きくする
- Surface Smoothing の値を大きくする
- Fluid Domain に Smooth Modifier を適用する
参考:
Fluid Smoothing in Liquid Simulator | Blender Artists Community
How to fix the weird surface in fluid object – Blender Stack Exchange
how to have calm water using fluid simulation – Blender Artists Community
Smoothing fluid sim – Blender Artists Community
Fluid Simulation is still low quality even with resolution of 250 – Blender Stack Exchange
Can fluid be a perfect smooth fit to an obstacle? – Blender Artists Community
Smoothing Edges in Blender’s Fluid Simulator – YouTube
Blender Tutorial: Smooth Jagged Edges On Fluid – YouTube
粘度 (Viscosity)
参考値
- 水 (Water):1.002 × 10^-6
- 油 (Oil):5.0 × 10^-5
- 蜂蜜 (Honey):2.0 × 10^-3
- チョコレートシロップ (Chocolate Syrup):3.0 × 10^-3
- ケチャップ (Ketchup):1.0 × 10^-1
- 溶けたガラス (Melting Glass):1.0
参考:
Diffusion | Blender Manual [Official]
How Can I make a Fluid Simulation liquid become gooey or viscous? – Blender Stack Exchange
Is it possible to simulate an egg? – Blender Stack Exchange
Bake / Cache
Type
- Replay
- Modular
- All
Volume File Format
- Uni Cache
- OpenVDB
参考:
Cache | Blender Manual [Official]
Baking Physics Simulations | Blender Manual [Official]
I wanna decrease the bake time for physics, but how? Mantaflow? – Blender Artists Community
Baking physics on several machines / Combining cache – Blender Stack Exchange
Smoke simulation “Bake” is missing (or moved?) from 2.8.0 to 2.8.2 – Blender Stack Exchange
Replay
参考:
‘Bake data’ button not visible in fluid options – Blender Stack Exchange
Dynamic Paint
参考:
Fluid + Dynamic Paint: Possible? – Blender Artists Community
Fluid Sim and Particles – Blender Stack Exchange
マテリアル/シェーダー
参考:
Materials | Blender Manual [Official]
Principled Volume | Blender Manual [Official]
how to get white smoke? – Blender Artists Community
Make thick defined smoke – Blender Stack Exchange
Nice smoke in EEVEE – Blender Stack Exchange
How can I change smoke colour? – Blender Stack Exchange
Why is my entire smoke domain white – Blender Stack Exchange
Rendering smoke in Cycles? – Blender Stack Exchange
How can you color smoke based on the smoke’s temperature? – Blender Stack Exchange
No color while rendering smoke – Blender Stack Exchange
T59838 Smoke is not rendering in Blender 2.8 | Blender Developer [Official]
剛体と相互作用させる
参考:
Rigid Body interaction with Liquid Sim | Right-Click Select (Blender.Community)
Can rigid bodies interact with fluid domain? – Blender Stack Exchange
パーティクルと相互作用させる
参考:
Can particle object instances act as obstacles in a fluid simulation? – Blender Stack Exchange
規模が大きいシミュレーションを実行する
参考:
big scaled fluid simulation problem – Blender Stack Exchange
Mantaflow
参考:
sebbas/BlenderMantaflow: Mantaflow integration in Blender – GitHub
blender で mantaflow で作ったメッシュを表示する | 心鏡曼荼羅
FLIP Fluids
参考:
ベータテスト中の Blender 用流体シミュレーションアドオン!| 3D人
Turbulence
参考:
Force Fields and Turbulence | Blender Developers Blog [Official]