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目次
基本
Materials, Textures, Nodes and HDRI’s!
概論
Eevee
Understanding Materials (Eevee)
フォトリアルテクスチャ/PBR テクスチャ (Photorealistic)
Basics of Good Texturing (Blender Guru)
PBR Texturing for Beginners (Jayanam)
How to Use PBR Textures with Principled BSDF – Eevee / Cycles (CGMatter)
How to Create 3D Textures, Quick and Easy Realistic Look (DigitalExposureTV)
Materials Setup – Eevee / Cycles (Chocofur)
PBR Texture Tutorial – Eevee (Micheal Holloway)
Principled BSDF
Everything About Principled BSDF in 3 Minutes (Royal Skies)
The Secret to Mastering Principled BSDF (Royal Skies)
Principled BSDF – Apply All Maps in 2 Minutes (Royal Skies)
All Blender Principled BSDF Settings Explained
光沢 (Specular Map / Glossiness)
Gloss & Specular Maps in 2 Minutes!!! (Royal Skies)
凹凸 (Displacement)
How to Setup PBR and Displacement – Eevee / Cycles (Kev Binge)
ぼかし (Blur)
Procedural Texture Blurring (Cycles)
歪み (Distortion)
ステッカー/デカール (Stickers / Decals)
Add Decal to Any Object (Eevee)
タイリング (Tiling)
Triplanar / Box Mapping
視差マッピング (Parallax Mapping)
Parallax Mapping Instruction (Anton Neveselov)
Procedural Parallax Effect (CG Masters)
インテリアマッピング (Interior Mapping)
The Best Window Shader! (Eevee)
3 Ways to Create Interior for Buildings
フローマップ (Flow Map)
Building a Flowmap Shader using Flowmap Data from Houdini
テクスチャアニメーション (Texture Animation)
How to Morph Using Animated Texture Maps
How to Create Animated Material
How to Make an Animated Material – Eevee
Animating Textures Using AnimAll Addon (MrTriPie)
How to Animate Substance Designer Textures in Blender (Tosmo)
フォトスキャン (Photo Scan)
How to Create Textures from Scratch!