概要
参考:
Shader Forge
こちらのページを参照
参考:
Minimal Atmosphere
リポジトリ:
Fewes/MinimalAtmosphere: A Minimal Atmospheric Scattering Implementation – GitHub
リンク:
A Scalable and Production Ready Sky and Atmosphere Rendering Technique (PDF) | Sébastien Hillaire
Real-Time Volumetric Clouds
A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.
リポジトリ: