導入

Free Third Person Controller Asset

First Run

基本

#1 Basic and Detail Overview

#2 Melee Manager and Melee Weapons

#3 Enemy and Companion NPC

#4 Inventory System

#5 Collectables

#6 Weapon Holder

アニメーション

How to Create Generic Actions

How to Trigger a Simple Animation

Animator Event

Melee

Inventory System

Collectables

Weapon Holder

Setting Up New Attack Animations

Shooter

Shooter Template の使い方 #1

#1 Shooter Basics

#2 Creating a New Shooter Weapon

#3 Recreating the Shooter Tech Demo Scene

How to Align Weapons

How to Setup Shooter / Archery Weapons

トップダウン (Top Down)

Top Down Shooter

FSM AI

こちらのページを参照

How to Set Up Melee AI

How to Set Up Shooter AI

Waypoint Area

エネミー (Enemies)

Creating Shooter Enemy AI

Malee Combat AI Enemies

How to Add AI Enemy

Jump and Auto Crouch

Enemy Weapon Drop After Death

Creating Generic Animal AI / Bear Enemy

How to Create Generic AI Enemy Such As Monster or Animal / Tiger AI Enemy

デモ

FFDark- Final Fantasy XII with Dark Souls Combat!

Made with Invector – Showcase 2021

Made with Invector – Showcase 2020

Made with Invector – Showcase 2020

Made with Invector Showcase 2019

制作事例

Throw and AI Listener Test

プレイリスト

v2.0 Tutorials – YouTube

Shooter Tutorials – YouTube

AI Template Tutorials – YouTube

Showcase – YouTube

チャンネル

Invector Studio – YouTube

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