キャラクターモデリング
Making of a Bruce Lee portrait
Speed Modeling Pikachu in Maya
3D Female Portrait Fast Making Process
E2 Angel – Zbrush/Blender Time-Lapse
Kumiko #1 Modeling Head & Hair (Timelapse)
Kumiko #2 Modeling Body (Timelapse)
Kumiko #3 Modeling Euphonium (Timelapse)
Kumiko #4 Rigging, Pose and Shading (Timelapse)
Body – Pixar Style Topology (Dew Diehard)
Shoulder Topology for Skinning (RHLW)
人体/素体
髪の毛/髪型 (Hair)
Ultimate Guide for Creating Stylized Hair in Zbrush
Hair Tutorial (3ds Max / Timelapse)
衣装 (Clothes)
テクスチャペイント/作成
New road textures for realistic 3d rendering
Hand Painted Texture Breakdown
3D Crystal Rock Tutorial (Shading & Texturing PBR)
Texture Maps Explained – PBR Workflow
Creating Forest Grounds with ZBrush
プロシージャルモデリング
SimpSymm – Procedural Modeling Algorithm
Procedural Generation of Parcels in Urban Modeling
サブディビジョン
3D Modeling & Design with SubD (Maya)
Using Split Disconnect and Subdivision to Make Complex Surface Details (Cinema 4D)
ハードサーフェスモデリング
#1 Hard Surface Assets – Maya (Elementza)
#2 Hard Surface Assets – Maya (Elementza)
Creating Hard Surface Assets – Maya (Elementza)
Hard Surface for Beginners Full Course – Modeling, Rendering & UV Mapping
Hard Surface Head Design Practice / Timelapse – Blender / ZBrush
視聴:
Hard Surface Modeling / Maya (On Mars 3D) – YouTube
UV 展開
How to Master UV Mapping (On Mars 3D)
UV Mapping a Head in Maya (FlippedNormals)
視聴:
Unwrapping UVs in Maya (On Mars 3D) – YouTube
PBR
PBR Material Workflow (On Mars 3D)
ライティング (Lighting)
Basic Studio Lighting for Automotive CGI Artists (Apex Automotive)
トポロジー
あなたはどっち派?四角、三角ポリゴンの使い分けも解説 (Enter Craft)
Shape-Dependent Topology vs Shape-Independent Topology
Topology Workflow and 3D Modeling – Maya (Elementza)
リトポロジー
How to Retopologize a Head in Maya (FlippedNormals)
How to Retopologize the Body in Maya (FlippedNormals)
Level of Detail (LOD)
ノーマルマップ (Normal Maps)
Normal Mapping – Shader Fundamentals (Makin’ Stuff Look Good)
What are Normal and Displacement Maps and How Do They Affect Your Renderings?
Bump Maps, Normal Maps and Displacement Maps (The Art Of Struggle)
Controlling Shading Behavior (Handplane)
Understanding Normals, Normal Maps, Smoothing, Hard Edges and Triangulation (Outgang)
Normal Maps for Pixel Art (The Passive Aggressor)
Normal Map Tips (Scratch Made)
Anatomy of a Normal Map – What’s Inside and What It Means (Warren Marshall)
バンプマップ (Bump Maps)
Bump, Normal, Displacement, and Parallax Mapping (Cem Yuksel)
Image Based Lighting (IBL)
Image Based Lighting – Shader Fundamentals (Makin’ Stuff Look Good)
Image Based Lighting with HDR Images (Pro Tutorials)
テクセル密度 (Texel Density)
Texel Density – What It Means & How to Use It (Warren Marshall)
地形
How to Create a 3D Terrain with Google Maps and Height Maps in Photoshop
景観/環境
河川
Water R&D for the Obduction Project
水面/海/ビーチ
Is a Realistic Water Bubble Simulation Possible?
RealFlow Hybrido Beach Wave (RnD + Breakdown)
RealFlow 2015 Hybrido Boat Animation
Relaxing Ocean Waves Crashing on the Beach (Ref)
水中 (Underwater)
Underwater Air bubbles simulation
How to Create Underwater Bubbles
Under Water Bubbles Final Test
水しぶき (Splash)
竜巻/トルネード
翼
Bio Animation: Wing Spread & Fold
動物
CGI VFX Breakdowns : “Making of Tiger for Lilyhammer”
建物
Modular Prop Building – Micro To Macro! (Warren Marshall)
ダイヤモンド
Octane Diamond Material / Cinema 4D Tutorial
トゥーンレンダリング
Spiderman Halftone Toon Shader for Maya and Arnold
Making a Spiderverse-Inspired Shader in Arnold
ART BREAK DOWN of SPIDER-MAN: Into the Spider-Verse Part 1
ART BREAK DOWN of SPIDER-MAN: Into the Spider-Verse Part 2
GuiltyGearXrd’s Art Style : The X Factor Between 2D and 3D
フォトリアル (Photorealistic)
Saya: An extremely realistic CGI character
スタイライズドマテリアル (Stylized Materials)
Stylized Skulls (Zbrush / Substance Designer)
フラクタル
3D Fractal Animation: A Gyre of Stannic Eminences
非ユークリッド
Sponza Palace
アニメーション
Vertical Jump / Key frame Animation (牛山雅博)
Tangent Space Optimization of Controls for Character Animation
リターゲティング (Retargeting)
Retargeting Workflow – Maya (Rokoko)
Animation Retargeting Tool (Joar Engberg)
視聴:
Ultimate Retargeting Workflows (Rokoko) – YouTube
モーションキャプチャー
How to Apply Mocap to Any Rig Using Human IK – Maya (Bhaumik Patel)
Transfer Motion Capture Data to Custom Rig (UIW)
Cleaning and Removing Noise from Mocap Data – Maya (Dr Jason Kennedy)
Copy Mocap from Motion Builder to Maya’s Advanced Skeleton (Scott Easley)
Maya
#1 Model a Modern Desk and Assets (Academic Phoenix Plus)
#2 Model a Modern Desk and Assets (Academic Phoenix Plus)
Intro to Rigging (Academic Phoenix Plus)
IK Legs (Academic Phoenix Plus)
Rigging for Beginners: the Spine (Academic Phoenix Plus)
Rigging for Beginners: the Arms (Academic Phoenix Plus)
Rigging for Beginners: Rig Hands (Academic Phoenix Plus)
Rigging for Beginners: Rig the Head (Academic Phoenix Plus)
Rigging for Beginners: Rig the Feet (Academic Phoenix Plus)
Rigging for Beginners: Eyes and More (Academic Phoenix Plus)
Rigging for Beginners: Painting Weights (Academic Phoenix Plus)
Rigging for Beginners: Face Expressions / Blend Shapes (Academic Phoenix Plus)
Quickly Rig Your 3D Character – Maximo (Academic Phoenix Plus)
視聴:
3D Rigging (Academic Phoenix Plus) – YouTube
Motion Builder
Uncurling a Twisted Arm Using Constraints (Jonas Mølgaard)
Tips
Default Scene File – Set Yourself Up For Success! (Warren Marshall)