キャラクターモデリング

Human Head Modeling (牛山雅博)

十鳥すすり/キャラクターメイキング

Making of a Bruce Lee portrait

Speed Modeling Pikachu in Maya

3D Female Portrait Fast Making Process

E2 Angel – Zbrush/Blender Time-Lapse

3D Head Modeling From Box

Kumiko #1 Modeling Head & Hair (Timelapse)

Kumiko #2 Modeling Body (Timelapse)

Kumiko #3 Modeling Euphonium (Timelapse)

Kumiko #4 Rigging, Pose and Shading (Timelapse)

Body – Pixar Style Topology (Dew Diehard)

Shoulder Topology for Skinning (RHLW)

人体/素体

立方体から素体へ #1 (エハラ)

立方体から素体へ #2 (エハラ)

立方体から素体へ #3 (エハラ)

髪の毛/髪型 (Hair)

Realistic Character Hair

Ultimate Guide for Creating Stylized Hair in Zbrush

Realistic Hair (Timelapse)

Hair Tutorial (3ds Max / Timelapse)

衣装 (Clothes)

Cloth Modeling

テクスチャペイント/作成

New road textures for realistic 3d rendering

Hand Painted Texture Breakdown

3D Crystal Rock Tutorial (Shading & Texturing PBR)

Texture Maps Explained – PBR Workflow

Creating Forest Grounds with ZBrush

プロシージャルモデリング

SimpSymm – Procedural Modeling Algorithm

Procedural Generation of Parcels in Urban Modeling

サブディビジョン

3D Modeling & Design with SubD (Maya)

Using Split Disconnect and Subdivision to Make Complex Surface Details (Cinema 4D)

ハードサーフェスモデリング

#1 Hard Surface Assets – Maya (Elementza)

#2 Hard Surface Assets – Maya (Elementza)

Creating Hard Surface Assets – Maya (Elementza)

Hard Surface for Beginners Full Course – Modeling, Rendering & UV Mapping

Hard Surface (Maya)

Mandalorian Helmet (Maya)

Hard Surface Head Design Practice / Timelapse – Blender / ZBrush

Cylinder Angle Subdivision

Cylindrical Details

視聴:

Hard Surface Modeling / Maya (On Mars 3D) – YouTube

UV 展開

How to Master UV Mapping (On Mars 3D)

UV Mapping a Head in Maya (FlippedNormals)

視聴:

Unwrapping UVs in Maya (On Mars 3D) – YouTube

PBR

PBR Material Workflow (On Mars 3D)

ライティング (Lighting)

Basic Studio Lighting for Automotive CGI Artists (Apex Automotive)

トポロジー

あなたはどっち派?四角、三角ポリゴンの使い分けも解説 (Enter Craft)

Shape-Dependent Topology vs Shape-Independent Topology

Topology Workflow and 3D Modeling – Maya (Elementza)

リトポロジー

How to Retopologize a Head in Maya (FlippedNormals)

How to Retopologize the Body in Maya (FlippedNormals)

Level of Detail (LOD)

Make Your Game Run Smooth

ノーマルマップ (Normal Maps)

Normal Mapping – Shader Fundamentals (Makin’ Stuff Look Good)

What are Normal and Displacement Maps and How Do They Affect Your Renderings?

Bump Maps, Normal Maps and Displacement Maps (The Art Of Struggle)

Controlling Shading Behavior (Handplane)

Understanding Normals, Normal Maps, Smoothing, Hard Edges and Triangulation (Outgang)

Normal Maps for Pixel Art (The Passive Aggressor)

Normal Map Tips (Scratch Made)

Anatomy of a Normal Map – What’s Inside and What It Means (Warren Marshall)

バンプマップ (Bump Maps)

Bump, Normal, Displacement, and Parallax Mapping (Cem Yuksel)

Image Based Lighting (IBL)

Image Based Lighting – Shader Fundamentals (Makin’ Stuff Look Good)

Image Based Lighting with HDR Images (Pro Tutorials)

テクセル密度 (Texel Density)

Texel Density – What It Means & How to Use It (Warren Marshall)

地形

How to Create a 3D Terrain with Google Maps and Height Maps in Photoshop

景観/環境

Environment Modeling #1

河川

Water R&D for the Obduction Project

水面/海/ビーチ

Is a Realistic Water Bubble Simulation Possible?

RealFlow Hybrido Beach Wave (RnD + Breakdown)

Beach Waves

Beach Waves – RealFlow 2014

RealFlow 2015 Hybrido Boat Animation

Ocean Amplification

Wave Works in War Thunder

Relaxing Ocean Waves Crashing on the Beach (Ref)

水中 (Underwater)

Underwater Air bubbles simulation

How to Create Underwater Bubbles

Under Water Bubbles Final Test

Water Bubble Render

Sphere Bubbles 1 Render

水しぶき (Splash)

Water test 02 Realflow 2014

Realflow Cinema 4D

Realflow 2012 Whale splash

realflow water sim

Water Logo

Water Logo Intro

Agua Intro

竜巻/トルネード

Fire Tornado

Bio Animation: Wing Spread & Fold

動物

CGI VFX Breakdowns : “Making of Tiger for Lilyhammer”

建物

Modular Prop Building – Micro To Macro! (Warren Marshall)

ダイヤモンド

Octane Diamond Material / Cinema 4D Tutorial

トゥーンレンダリング

Spiderman Halftone Toon Shader for Maya and Arnold

Making a Spiderverse-Inspired Shader in Arnold

ART BREAK DOWN of SPIDER-MAN: Into the Spider-Verse Part 1

ART BREAK DOWN of SPIDER-MAN: Into the Spider-Verse Part 2

GuiltyGearXrd’s Art Style : The X Factor Between 2D and 3D

フォトリアル (Photorealistic)

Saya: An extremely realistic CGI character

スタイライズドマテリアル (Stylized Materials)

Stylized Skulls (Zbrush / Substance Designer)

フラクタル

How to Make 3D Fractals

3D Fractal Animation: A Gyre of Stannic Eminences

非ユークリッド

Non-Euclidean Worlds Engine

Sponza Palace

New 3D Sponza Palace

アニメーション

弾むボールから始める人型の垂直跳び (牛山雅博)

Vertical Jump / Key frame Animation (牛山雅博)

Tangent Space Optimization of Controls for Character Animation

FK / IK

FK and IK Explained / Which One to Use and When? (Miloš Černý Animation)

リターゲティング (Retargeting)

Retargeting Workflow – Maya (Rokoko)

Animation Retargeting Tool (Joar Engberg)

視聴:

Ultimate Retargeting Workflows (Rokoko) – YouTube

モーションキャプチャー

How to Apply Mocap to Any Rig Using Human IK – Maya (Bhaumik Patel)

Transfer Motion Capture Data to Custom Rig (UIW)

Cleaning and Removing Noise from Mocap Data – Maya (Dr Jason Kennedy)

Copy Mocap from Motion Builder to Maya’s Advanced Skeleton (Scott Easley)

Maya

#1 Model a Modern Desk and Assets (Academic Phoenix Plus)

#2 Model a Modern Desk and Assets (Academic Phoenix Plus)

Intro to Rigging (Academic Phoenix Plus)

IK Legs (Academic Phoenix Plus)

Rigging for Beginners: the Spine (Academic Phoenix Plus)

Rigging for Beginners: the Arms (Academic Phoenix Plus)

Rigging for Beginners: Rig Hands (Academic Phoenix Plus)

Rigging for Beginners: Rig the Head (Academic Phoenix Plus)

Rigging for Beginners: Rig the Feet (Academic Phoenix Plus)

Rigging for Beginners: Eyes and More (Academic Phoenix Plus)

Rigging for Beginners: Painting Weights (Academic Phoenix Plus)

Rigging for Beginners: Face Expressions / Blend Shapes (Academic Phoenix Plus)

Quickly Rig Your 3D Character – Maximo (Academic Phoenix Plus)

視聴:

3D Rigging (Academic Phoenix Plus) – YouTube

Motion Builder

Uncurling a Twisted Arm Using Constraints (Jonas Mølgaard)

Tips

Default Scene File – Set Yourself Up For Success! (Warren Marshall)

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