キャラクターモデリング

Human Head Modeling 牛山雅博

Making of a Bruce Lee portrait

Speed Modeling Pikachu in Maya

3D Female Portrait Fast Making Process

E2 Angel – Zbrush/Blender Time-Lapse

3D Head Modeling From Box

髪の毛/髪型 (Hair)

Realistic Character Hair

The ULTIMATE Guide for Creating Stylized Hair in ZBrush

テクスチャペイント/作成

New road textures for realistic 3d rendering

Hand Painted Texture Breakdown

3D Crystal Rock Tutorial (Shading & Texturing PBR)

Texture Maps Explained – PBR Workflow

Creating Forest Grounds with ZBrush

プロシージャルモデリング

SimpSymm – Procedural Modeling Algorithm

Procedural Generation of Parcels in Urban Modeling

サブディビジョン

Using Split Disconnect and Subdivision to Make Complex Surface Details in Cinema 4D

ハードサーフェスモデリング

Cylinder Angle Subdivision

Cylindrical Details

トポロジー

Shape-Dependent Topology VS Shape-Independent Topology

Level of Detail (LOD)

MAKE YOUR GAME RUN SMOOTH

地形

How to create a 3D Terrain with Google Maps and height maps in Photoshop

景観/環境

Environment Modeling Part 1

河川

Water R&D for the Obduction Project

水面/海/ビーチ

Is a Realistic Water Bubble Simulation Possible?

RealFlow Hybrido Beach Wave RnD + Breakdown

Beach waves

Beach waves – Realflow 2014

Realflow 2015 Hybrido boat animation

Ocean Amplification

水中 (Underwater)

Underwater Air bubbles simulation

Under Water Bubbles Final Test

Water Bubble Render

Sphere bubbles 1 Render

水しぶき (Splash)

Water test 02 Realflow 2014

Realflow Cinema 4D

Realflow 2012 Whale splash

realflow water sim

Water Logo

water logo intro

Agua intro

竜巻/トルネード

Fire Tornado

Bio Animation: Wing Spread & Fold

動物

CGI VFX Breakdowns : “Making of Tiger for Lilyhammer”

ダイヤモンド

Octane Diamond Material / Cinema 4D Tutorial

トゥーンレンダリング

Making a Spiderverse-Inspired Shader in Arnold

ART BREAK DOWN of SPIDER-MAN: Into the Spider-Verse Part 1

ART BREAK DOWN of SPIDER-MAN: Into the Spider-Verse Part 2

GuiltyGearXrd’s Art Style : The X Factor Between 2D and 3D

フォトリアル (Photorealistic)

Saya: An extremely realistic CGI character

フラクタル

How to Make 3D Fractals

3D Fractal Animation: A Gyre of Stannic Eminences

非ユークリッド

Non-Euclidean Worlds Engine

Sponza Palace

New 3D Sponza Palace

記事をシェアする:
タグ:

コメントを残す

メールアドレスが公開されることはありません。 * が付いている欄は必須項目です