目次
キャラクターモデリング
Making of a Bruce Lee portrait
Speed Modeling Pikachu in Maya
3D Female Portrait Fast Making Process
E2 Angel – Zbrush/Blender Time-Lapse
Kumiko #1 Modeling Head & Hair (Timelapse)
Kumiko #2 Modeling Body (Timelapse)
Kumiko #3 Modeling Euphonium (Timelapse)
Kumiko #4 Rigging, Pose and Shading (Timelapse)
髪の毛/髪型 (Hair)
Ultimate Guide for Creating Stylized Hair in Zbrush
Hair Tutorial (3ds Max / Timelapse)
衣装 (Clothes)
テクスチャペイント/作成
New road textures for realistic 3d rendering
Hand Painted Texture Breakdown
3D Crystal Rock Tutorial (Shading & Texturing PBR)
Texture Maps Explained – PBR Workflow
Creating Forest Grounds with ZBrush
プロシージャルモデリング
SimpSymm – Procedural Modeling Algorithm
Procedural Generation of Parcels in Urban Modeling
サブディビジョン
3D Modeling & Design with SubD (Maya)
Using Split Disconnect and Subdivision to Make Complex Surface Details (Cinema 4D)
ハードサーフェスモデリング
Hard Surface Assets / 3D Modeling – Maya #1 (Elementza)
Hard Surface Assets / 3D Modeling – Maya #2 (Elementza)
Hard Surface for Beginners Full Course – Modeling, Rendering & UV Mapping
Hardsurface Head Design Practice – Timelapse (Blender / Zbrush)
視聴:
Hard Surface Modeling / Maya (On Mars 3D) – YouTube
トポロジー
Shape-Dependent Topology vs Shape-Independent Topology
Level of Detail (LOD)
地形
How to create a 3D Terrain with Google Maps and height maps in Photoshop
景観/環境
河川
Water R&D for the Obduction Project
水面/海/ビーチ
Is a Realistic Water Bubble Simulation Possible?
RealFlow Hybrido Beach Wave (RnD + Breakdown)
RealFlow 2015 Hybrido Boat Animation
Relaxing Ocean Waves Crashing on the Beach (Ref)
水中 (Underwater)
Underwater Air bubbles simulation
How to Create Underwater Bubbles
Under Water Bubbles Final Test
水しぶき (Splash)
竜巻/トルネード
翼
Bio Animation: Wing Spread & Fold
動物
CGI VFX Breakdowns : “Making of Tiger for Lilyhammer”
ダイヤモンド
Octane Diamond Material / Cinema 4D Tutorial
トゥーンレンダリング
Spiderman Halftone Toon Shader for Maya and Arnold
Making a Spiderverse-Inspired Shader in Arnold
ART BREAK DOWN of SPIDER-MAN: Into the Spider-Verse Part 1
ART BREAK DOWN of SPIDER-MAN: Into the Spider-Verse Part 2
GuiltyGearXrd’s Art Style : The X Factor Between 2D and 3D
フォトリアル (Photorealistic)
Saya: An extremely realistic CGI character
スタイライズドマテリアル (Stylized Materials)
Stylized Skulls (Zbrush / Substance Designer)
フラクタル
3D Fractal Animation: A Gyre of Stannic Eminences
非ユークリッド
Sponza Palace
アニメーション
Tangent Space Optimization of Controls for Character Animation