レンダリング (Rendering)
参考:
Rendering | Blender Manual [Official]
使い方
参考:
設定
参考:
Output Settings | Blender Manual [Official]
Can I restrict viewport render to inside the camera – Blender Stack Exchange
T54659 Move and share Eevee / Cycles render settings | Blender Developer [Official]
Motion Blur
参考:
Motion Blur | Blender Cycles memo (cycles.wiki.fc2.com)
Eevee | Blender Manual [Official]
Cycles | Blender Manual [Official]
Repurposing vector (speed) render layer for optical flow – Blender Stack Exchange
フィルム (Film)
参考:
Film – Eevee | Blender Manual [Official]
Film – Cycles | Blender Manual [Official]
透過背景/PNG 形式
参考:
Rendering Transparent Materials and Backgrounds in Blender | Render Pool
viewport color and rendered color are different with transparency – Blender Stack Exchange
Time Remapping
参考:
Time Remapping | Blender Manual [Official]
How can I modify the frame rate without changing overall animation speed? – Blender Stack Exchange
How to render an animation at a higher framerate? – Blender Stack Exchange
Strange Offset Keyframe Behavior – Blender Stack Exchange
How do I animate time? – Blender Stack Exchange
Time speed modifier | Right-Click Select (Blender.Community)
サブフレーム
参考:
Which animation features don’t support sub-frames? – Blender Stack Exchange
ディザー (Dither)
参考:
Post Processing Panel | Blender Manual [Official]
Artifacts on EEVEE render – Blender Artists Community
How to make viewport/camera background truly black in workbench? – Blender Artists Community
T70288 Wokrbench doesn’t render black world to true black | Blender Developer [Official]
How to make a Dithering effect in blender? – Blender Stack Exchange
ファイル出力の設定
参考:
Output Panel | Blender Manual [Official]
Render Image/Animation | Blender Knowledgebase (katsbits.com)
Output file name – Blender Artists Community
Where did my file Save to? – Blender Stack Exchange
Default render output folder – Blender Stack Exchange
Where is the Render animation default save? – Blender Stack Exchange
How to save render? – Blender Stack Exchange
How to render an animation as video in Blender? – Blender Stack Exchange
No file output after rendering? – Blender Stack Exchange
What does Save As Render do to the image when saving it? – Blender Stack Exchange
レイヤー/パス (Layers / Passes)
Cycles
- Z
- Mist
- Normal
- Vector
- UV
- Object Index
- Material Index
- Denoising Data
- Render Time
- Sample Count
- Alpha Threshold
- Combined
- Noisy Image
- Diffuse Direct
- Diffuse Indirect
- Diffuse Color
- Glossy (Direct / Indirect / Color)
- Transmission (Direct / Indirect / Color)
- Emission
- Environment
- Shadow
- Ambient Occulusion
Eevee
- Combined
- Diffuse (Light / Color)
- Specular (Light / Color)
- Emission
- Environment
- Shadow
- Ambient Occlusion
- Volume Transmittance
- Volume Scattering
- Z
- Mist
- Normal
- Bloom
参考:
Layer List | Blender Cycles memo (cycles.wiki.fc2.com)
Render Layers | Blender Cycles memo (cycles.wiki.fc2.com)
Layers & Passes | Blender Manual [Official]
Cycles
参考:
Light Paths | Blender Cycles memo (cycles.wiki.fc2.com)
World Settings | Blender Manual [Official]
Light Paths | Blender Manual [Official]
Max Bounces
参考:
Max Bounces | Blender Manual [Official]
Performance impact of turning up Max transparency bounces? – Blender Stack Exchange
Principled BSDF Glass Issue – Blender Stack Exchange
パフォーマンス
参考:
Performance | Blender Manual [Official]
T51712 Denoising progressive refine issue | Blender Developer [Official]
Denoising option grayed out – Blender Stack Exchange
メニュー
- 画像をレンダリング (Render Image)
F12
- アニメーションレンダリング (Render Animation)
Ctrl
+F12
/Cmd
+F12
- 音声をレンダリング (Render Audio)
- レンダー画像を表示 (View Render)
F11
- アニメーションを表示 (View Animation)
Ctrl
+F11
/Cmd
+F11
- インターフェイスを固定 (Lock Interface)
参考:
Render Menu | Blender Manual [Official]
表示モード (Display Mode)
2.81 で設定場所が「設定」(Preferences) に移動した。「設定」(Preferences) を開いて、
インターフェイス > エディター > 一時ウィンドウ > レンダー画像表示方法 Interface > Editors > Temporary Windows > Render in
の項目で設定する。
レンダー表示タイプ (Render Display Type)
- UI を維持 (Keep User Interface)
- 全画面 (Full Screen)
- 画像エディター (Image Editor)
- 別ウィンドウ (New Window)
参考:
T70795 Render > Display Mode gone from 2.81? | Blender Developer
スロット (Slot)
Image Editor の Render Result で選択されているスロットに対して画像がレンダリングされる。スロットは1から8までの8個ある。
J
:次のスロットを表示する
Alt
+ J
:前のスロットを表示する
1
~ 8
(メインキー):対応する各スロットを表示する
参考:
Image Editor | Blender Manual [Official]
How can I compare different renders? – Blender Stack Exchange
Comparison slider for Slot ,in Render result | Right-Click Select (Blender.Community)
AOV
参考:
AOV Output | Blender Manual [Official]
Multiple Importance Sample
「World Properties > Settings > Surface > Sampling」で World の Multiple Importance Sampling の設定を行う。
- Auto / Manual:Multiple Importance Sampling が有効
- None:Multiple Importance Sampling は無効
HDR 画像をワールドの環境テクスチャとして使用する場合は、Multiple Importance Sampling を有効にすることで高品質なレンダリング結果が得られ、パフォーマンスも良くなる可能性がある。
参考:
World Output | Blender Cycles memo (cycles.wiki.fc2.com)
Multiple Importance Sampling | Blender Manual [Official]
Material Settings | Blender Manual [Official]
Surface – World Settings | Blender Manual (2.83) [Official]
When should MIS be used and when should it be disabled? – Blender Stack Exchange
What is multiple importance sample option – Blender Stack Exchange
where is Multiple Importance Sampling? – Blender Stack Exchange
Area Light vs. Emissive Polygon – Blender Stack Exchange
レンダー領域 (Render Region)
- レンダー領域 (Render Region):指定した領域内のみレンダリングを実行する
- レンダー領域をクロップ (Crop to Render Region):レンダリング結果をレンダー領域のサイズに合わせて切り取る
参考:
Output Settings | Blender Manual [Official]
Caustics / Filter Glossy
参考:
Caustics and Filter Glossy | Blender Manual [Official]
アンビエントオクルージョン (Ambient Occlusion / AO)
参考:
アンビエントオクルージョン | CG 制作 (cg.xyamu.net)
アンビエントオクル〜ジョン | MITSUDA Tetsuo
Ambient Occlusion – Cycles | Blender Manual [Official]
Ambient Occlusion – Eevee | Blender Manual [Official]
GPU (CUDA / OptiX)
CUDA の制限
- OSL
- advanced volume light sampling
OptiX の制限
- Bake
- Branched Path Tracing
- Ambient Occlusion Node
- Bevel Shader Node
- CPU + GPU (Combined Rendering)
参考:
GPU Rendering | Blender Manual [Official]
Accelerating Cycles using NVIDIA RTX | Blender Developers Blog [Official]
Blender 2.82’s NVIDIA OptiX Support Is Performing Very Well | Phoronix
NVIDIA GPU Compute 2020 Benchmarks | OpenBenchmarking.org
E-Cycles
参考:
E-Cycles the april update has a new option – YouTube
E-Cycles – from 13 minutes to 19 seconds with 3 clicks – YouTube
E-Cycles viewport quality comparison – YouTube
E-Cycles, 20sec per frame in Full HD – YouTube
Accurate Region Border
参考:
Accurate Region Border | Gumroad
Accurate Region Border | Interplanety
Accurate Region Border – YouTube
B-Presets
参考:
Wire
参考:
Shift Render Slot
参考:
Shift Render Slot | Blender Market
Blender Suspender
参考: